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December 22, 2013
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Here's a basis on what my next game will look like. Go on, test it out! It won't kill ya... I hope...


NEW STUFF:
This time, the ATB bar is now called the "Wait" bar, and you get a turn when it  finishes depleting.

You start off with 0 MP. Regular attacks gain you a little MP to use for abilities.

Check item and ability descriptions and see if stuff like element power ups work. This enemy is WEAK to dark magic and RESISTANT to earth and holy magic, so check that. Everything should work as far is I know, but hey, siht happens. 

Also got a leveling up system going. You gain a little experience every time you attack and will level up the next turn you have. Abilities give more experience than regular attacks.

There are two cheat buttons on the top left corner that add MP and HP so you can keep playing. The right one adds HP for the enemy for the same reason. 

So yeah, test it out for bugs and screw ups. And feel free to give suggestions on anything to fix or add to make it better.


SIDE NOTES:
The limit breaks aren't available yet. So the red bar is just for show. And I kinda screwed up Brian's nested animations and that's why the victory and death scenes are made last minute. I'll fix these by the next demo though.
And I originally intended to have good guys on the right side and bad guys on the left, but I was playing EBF right before starting this project and probably subconsciously copied it. So yeah, blame me if it looks too similar...
And before you ask, YES there will be more characters on your team. I'll try to finish them for the next demo.

Oh yeah, and the mushroom enemy is from Dark Souls. Feel free to give enemy suggestions as well if you want.
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:iconkittimitti:
kittimitti Featured By Owner Jan 22, 2014  Hobbyist General Artist
I thought I had seen that mushroom before. :D

It looks really neat. I cannot find any bugs at all(if you look away from the one Yuna found)
A thing that you can consider is having it that the foe may attack twice if the wait line is really long, that would make the second attack more appealing.
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:iconffphreek:
Ffphreek Featured By Owner Jan 31, 2014
You've played Dark Souls?

The enemies have their own wait counter that gets bigger or smaller depending on how strong their attacks were. So yeah, if Brian's wait bar IS really long, then there's chance that the enemy could attack twice. Doesn't always happen though :p
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:iconkittimitti:
kittimitti Featured By Owner Feb 18, 2014  Hobbyist General Artist
A bit.

Oh! I't never happened to me. :/
Sorrry. -v-
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:iconfantasylover103:
fantasylover103 Featured By Owner Dec 23, 2013  Hobbyist Writer
There's this glitch thing on my computer, if I have full health/MP and I keep hitting the buttons another bar pops up before disappearing.

This is great! Nicely done, I love the music and animating. ;3

Uh enemy ideas? Ahhh I'd have to think.
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:iconffphreek:
Ffphreek Featured By Owner Dec 23, 2013
Yeah, I know about that. If you heal beyond full HP or MP, the game will add it all and make the bar bigger for a split second before remembering the maximum limit. The same stuff happens in all my other games too.

Thanks for the feedback! :D
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:iconfantasylover103:
fantasylover103 Featured By Owner Aug 2, 2014  Hobbyist Writer
Oh okay. XD 


No problem! 
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:iconunheard-canon:
Unheard-Canon Featured By Owner Dec 22, 2013

Better Looking

 

Good Music

 

Intresting Battle concept.

 



You keep getting better and better

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:iconffphreek:
Ffphreek Featured By Owner Dec 22, 2013
Thank you!
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:iconragnaul:
Ragnaul Featured By Owner Dec 22, 2013  Hobbyist General Artist
It's cool; these things get prettier and prettier every time, I swear.

Everything worked. The EXP is a nice addition. The menu graphics are looking pretty. I like the background, too-- it reminds me of Hyrule Field.
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:iconffphreek:
Ffphreek Featured By Owner Dec 22, 2013
Thanks bro. I strive to improve the prettiness!

Reminds you of Hyrule Field huh. Funny cuz I was planning on using the Ocarina of Time field theme on this level for the finished game.
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